Author Topic: Court Cases: Back in Session -01-Sep-2010  (Read 214 times)

Offline Kate

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Court Cases: Back in Session -01-Sep-2010
« on: September 02, 2010, 08:27:17 am »
http://services.runescape.com/m=news/court-cases-back-in-session

Quote from: 01-Sep-2010 -
Court Cases: Back in Session
You may have proven yourself in arguing your case, be that for the Prosecution or the Defence, but now you have to do some real legwork. Interviewing witnesses in the field is now a key part of building a case; for example, how do you prove that Evil Dave is evil? Ask his mum! Or how about finding crucial evidence at a crime scene, which could make or break your case? Would finding chicken feathers in Professor Oddenstein’s lab prove he performed illegal transmogrification tests on Ernest?

Not all cases are so black and white either. Do the wizards of RuneScape deserve compensation from the barbarians for an invasion that happened over a century ago? Is the sawmill operator running an illegal monopoly or is he just protecting his intellectual property rights? Cases like these have no easy answers!

With more challenging cases come bigger rewards, including larger amounts of Attack and Defence XP and more items from grateful clients. Also, the Court House likes to reward you for your hard work too, so, once you've completed 10 and all 16 cases respectively, you'll receive a barrister's top and a gavel to match your barrister's wig.

Mod Nancy
Senior RuneScape Content Developer

Summary:


Where to start Court Cases:

Talk to the clerk at Seers' Village Courthouse for your first case.

Requirements to play Court Cases:

To begin, you must have completed the King's Ransom quest and have 65 Attack (to prosecute) or 65 Defence (to defend).

After completing your first case, you will also need a court summons to access further cases. These can be dropped by monsters; found on Treasure Trails; picked from certain pockets; and found in fishing caskets.



In other news...

If you’ve got a keen eye, you’ll notice that players and other humanoid NPCs have gained some important facial features. That’s right, some character now have eyes!

We've streamlined the amount of effort it takes to get through Shantay Pass. Chatting to the guard is now quicker, right-clicking the guard can now pay him from your bank or inventory, and if you have a pass you can go through unobstructed or bribe the guard easily enough if you don't. The bribe amount has increased slightly to compensate for the ability to take payment from your bank.

The character rotate on Thessalia's clothing interface is now optional. Clicking on either side of the representation of your character to start spinning. Clicking again will stop the spinning and return the representation of your character to normal.

Offline Kate

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Re: Court Cases: Back in Session -01-Sep-2010
« Reply #1 on: September 02, 2010, 08:27:57 am »
PATCH NOTES!

http://services.runescape.com/m=forum/forums.ws?15,16,599,61619400

Quote from: Patch Notes 01/09/10
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical



    * Fixed some of the particles on various locations in Daemonheim.
    * Fixed an issue with the spotted cape in some of the more detailed game modes.
    * The taxidermist in Canifis no longer has hair sticking through her hat.
    * Fixed an issue with the mudskipper hat, most noticeable when used for forum avatars.
    * The Wise Old Man's chathead should display correctly during any quest he's involved in.
    * When killing juvinates, the smoke effect now shouldn't hide other NPCs.
    * Removed some stretching when wearing a hat with the dragon hairstyle.
    * Corrected the colours of the grimy and clean versions of some of the herbs found in Daemonheim.
    * Fixed a problem with various hats and banners.
    * Fixed the chathead when trying to enter the shady grove.
    * The elite black full helm has now been modelled internally to fix a problem.
    * Fixed the female NPC wield positions of swords.
    * Corrected the colour of white firelighters when burning.
    * Various hair and other issues have been resolved.



Audio



    * Corrected some of the sounds and tracks playing in the wrong location.
    * Added an unlock hint to one of the music tracks.



Quests/Achievement Diaries


    * Fixed a problem if you click out of chat too early in Back to my Roots.



Activities/D&Ds



    * The Pest Control lander now correctly refers to Commendations.
    * Increased frame rates in the Fist of Guthix area.
    * Corrected a Quick Chat message used in Conquest.



Miscellaneous


    * All bound items in Dungeoneering can no longer be alched or sold to the smuggler.
    * Adjusted the code dealing with teleports while sitting down.
    * Added a message to clarify when you can actually wear proselyte armour.
    * If you have the party interface open and teleport in a dungeon, it should now stay open.
    * You will now correctly gain Woodcutting XP on the occult floors in Daemonheim.
    * Corrected the syntax of some Hunter level-up messages.
    * Corrected the information about the herbicide item in the Herblore skill guide.
    * You can now correctly withdraw Cryptic Clue Fest items from your toy box.
    * It should now be clearer that the swordfish gloves from Fist of Guthix will not offer protection when picking belladonna, for example.
    * Rewrote some of the Smithing code, specifically that which deals with gold and silver.
    * Added info about the Rigour prayer to the skill guides and to level-up messages.
    * Adjusted an obstacle course challenge room in Daemonheim to prevent disconnection issues.
    * The bone crusher will now work with bones dropped by the Guardians of Armadyl.
    * Enlarged the click zone for rope swings.
« Last Edit: September 02, 2010, 09:04:27 am by Kate »

Offline Kate

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Re: Court Cases: Back in Session -01-Sep-2010
« Reply #2 on: September 02, 2010, 08:52:58 am »
It's official. I'm scared of my character now.

john wick

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Re: Court Cases: Back in Session -01-Sep-2010
« Reply #3 on: September 02, 2010, 09:30:01 am »
 ;D thats pro haveing eyes insted of black lines

Offline Roanlo Zolo

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Re: Court Cases: Back in Session -01-Sep-2010
« Reply #4 on: September 02, 2010, 08:56:41 pm »
Quote
    * All bound items in Dungeoneering can no longer be alched or sold to the smuggler.
Boo! You've made people angry Jagex! No more alching Sag Arrows!

@Shanty Update & Clothing Rotate option = Thank you :D



So weird seeing an actual face on my character.....

john wick

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Re: Court Cases: Back in Session -01-Sep-2010
« Reply #5 on: September 02, 2010, 09:29:17 pm »
Quote
* Enlarged the click zone for rope swings.

This helps alot on the Monkey Agilty Course i'm always misclicking the rope :P

Offline Roanlo Zolo

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Re: Court Cases: Back in Session -01-Sep-2010
« Reply #6 on: September 03, 2010, 12:00:55 am »
A thing i've noticed from looking at the RS fourms. This update had a secret update in it. You may only obtain/do one court case every 14 days. So, you may not complete all 11 courses until... next year.

This is extremely frustrating (from mine, and others); ruins the whole point of the D&D. I agree with others in saying that sticking with a one day timer would have been good. One week at the most.

Oh, and you get a (highlight to find out) Rainbow Afro from Party Pete's Court case.
« Last Edit: September 03, 2010, 12:02:27 am by Roanlo Zolo »

Offline Ady

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Re: Court Cases: Back in Session -01-Sep-2010
« Reply #7 on: September 03, 2010, 03:11:05 am »
Removed my earlier post :P

I find that new face things have the power to give nightmares!


Offline Kate

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Re: Court Cases: Back in Session -01-Sep-2010
« Reply #8 on: September 03, 2010, 07:57:50 am »
It's official. I'm scared of my character now.

I find that new face things have the power to give nightmares!


Oh really?